The community garden hack: Participatory experiments in facilitating primary school teacher's appropriation of technology

Karimi, Arafeh, Worthy, Peter, McInnes, Paul, Bodén, Marie, Matthews, Ben and Viller, Stephen (2017). The community garden hack: Participatory experiments in facilitating primary school teacher's appropriation of technology. In: Proceedings of the 29th Australian Computer-Human Interaction Conference: Human-Nature, OzCHI 2017. 29th Australian Computer-Human Interaction Conference, OzCHI 2017, Brisbane, Australia, (143-151). November 28-1, 2017. doi:10.1145/3152771.3152787


Author Karimi, Arafeh
Worthy, Peter
McInnes, Paul
Bodén, Marie
Matthews, Ben
Viller, Stephen
Title of paper The community garden hack: Participatory experiments in facilitating primary school teacher's appropriation of technology
Conference name 29th Australian Computer-Human Interaction Conference, OzCHI 2017
Conference location Brisbane, Australia
Conference dates November 28-1, 2017
Proceedings title Proceedings of the 29th Australian Computer-Human Interaction Conference: Human-Nature, OzCHI 2017
Journal name ACM International Conference Proceeding Series
Series ACM International Conference Proceeding Series
Publisher Association for Computing Machinery
Publication Year 2017
Sub-type Fully published paper
DOI 10.1145/3152771.3152787
Open Access Status Not yet assessed
ISBN 9781450353793
Volume Part F134477
Start page 143
End page 151
Total pages 9
Language eng
Abstract/Summary 1As technology increasingly pervades the daily life of teachers and students, finding sustainable ways to successfully integrate innovative technologies in classrooms remains a challenge. This paper reports on our experiences designing and running workshops with (and for) teachers. Collectively, the aims of the workshops were geared ultimately at encouraging teachers to work with technologies in more 'designerly' ways in the classroom, i.e. looking at technology as a working material, rather than as an off-the-shelf tool for certain activities, educational content or as an isolated part of the curriculum. We present a case study of one of the workshops, the Community Garden, designed in the format of a hackathon. We report on how teachers adopted the workshop concept, appropriated the technologies and, more interestingly, how six months later they appropriated the design process as a pedagogy to engage students in their learning.
Subjects 1709 Human-Computer Interaction
1705 Computer Networks and Communications
1707 Computer Vision and Pattern Recognition
1712 Software
Keyword Computational Thinking
Hackathon
Makerspace
Participatory Design
Primary Education
Professional Development
Q-Index Code E1
Q-Index Status Provisional Code
Institutional Status UQ

Document type: Conference Paper
Sub-type: Fully published paper
Collections: HERDC Pre-Audit
School of Information Technology and Electrical Engineering Publications
 
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Created: Thu, 05 Apr 2018, 20:44:02 EST