Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention

Saunders, John B., Hao, Wei, Long, Jiang, King, Daniel L., Mann, Karl, Fauth-Bühler, Mira, Rumpf, Hans-Jürgen, Bowden-Jones, Henrietta, Rahimi-Movaghar, Afarin, Chung, Thomas, Chan, Elda, Bahar, Norharlina, Achab, Sophia, Lee, Hae Kook, Potenza, Marc, Petry, Nancy, Spritzer, Daniel, Ambekar, Atul, Derevensky, Jeffrey, Griffiths, Mark D., Pontes, Halley M., Kuss, Daria, Higuchi, Susumu, Mihara, Satoko, Assangangkornchai, Sawitri, Sharma, Manoj, El Kashef, Ahmad, Ip, Patrick, Farrell, Michael, Scafato, Emanuele, Carragher, Natacha and Poznyak, Vladimir (2017) Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention. Journal of Behavioral Addictions, 6 3: 271-279. doi:10.1556/2006.6.2017.039


Author Saunders, John B.
Hao, Wei
Long, Jiang
King, Daniel L.
Mann, Karl
Fauth-Bühler, Mira
Rumpf, Hans-Jürgen
Bowden-Jones, Henrietta
Rahimi-Movaghar, Afarin
Chung, Thomas
Chan, Elda
Bahar, Norharlina
Achab, Sophia
Lee, Hae Kook
Potenza, Marc
Petry, Nancy
Spritzer, Daniel
Ambekar, Atul
Derevensky, Jeffrey
Griffiths, Mark D.
Pontes, Halley M.
Kuss, Daria
Higuchi, Susumu
Mihara, Satoko
Assangangkornchai, Sawitri
Sharma, Manoj
El Kashef, Ahmad
Ip, Patrick
Farrell, Michael
Scafato, Emanuele
Carragher, Natacha
Poznyak, Vladimir
Title Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
Journal name Journal of Behavioral Addictions   Check publisher's open access policy
ISSN 2063-5303
2062-5871
Publication date 2017-08-17
Year available 2017
Sub-type Critical review of research, literature review, critical commentary
DOI 10.1556/2006.6.2017.039
Open Access Status DOI
Volume 6
Issue 3
Start page 271
End page 279
Total pages 9
Place of publication Budapest, Hungary
Publisher Akademiai Kiado
Language eng
Subject 2701 Medicine (miscellaneous)
3203 Clinical Psychology
2738 Psychiatry and Mental health
Abstract Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countries and of 1%-10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11.
Keyword Diagnosis
Gaming addiction
Gaming disorder
Intervention
Q-Index Code C1
Q-Index Status Provisional Code
Grant ID R21 DA042900
Institutional Status UQ

Document type: Journal Article
Sub-type: Critical review of research, literature review, critical commentary
Collections: HERDC Pre-Audit
Centre for Youth Substance Abuse Research Publications
 
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Created: Fri, 03 Nov 2017, 11:20:25 EST