Feasibility of gaming console exercise and its effect on endurance, gait and balance in people with an acquired brain injury

McClanachan, Nelson J., Gesch, Janelle, Wuthapanich, Nampech, Fleming, Jennifer and Kuys, Suzanne S. (2013) Feasibility of gaming console exercise and its effect on endurance, gait and balance in people with an acquired brain injury. Brain Injury, 27 12: 1402-1408. doi:10.3109/02699052.2013.823654


Author McClanachan, Nelson J.
Gesch, Janelle
Wuthapanich, Nampech
Fleming, Jennifer
Kuys, Suzanne S.
Title Feasibility of gaming console exercise and its effect on endurance, gait and balance in people with an acquired brain injury
Journal name Brain Injury   Check publisher's open access policy
ISSN 0269-9052
1362-301X
Publication date 2013-11-01
Sub-type Article (original research)
DOI 10.3109/02699052.2013.823654
Open Access Status Not Open Access
Volume 27
Issue 12
Start page 1402
End page 1408
Total pages 7
Place of publication London, United Kingdom
Publisher Informa Healthcare
Language eng
Formatted abstract
Objective: To determine feasibility of gaming console exercise and its effect on endurance, gait and balance in people following acquired brain injury (ABI).

Method:
Twenty-one people following ABI were recruited to an 8-week randomized cross-over trial where 4 weeks of gaming console exercise in addition to usual therapy and 4 weeks of usual therapy alone were received. Feasibility measures included compliance, session duration and adverse events. Measures included endurance measured using a 6-minute walk test, spatiotemporal gait parameters (GAITRite) and balance using Balance Outcome Measure for Elder Rehabilitation (BOOMER). Motivation was measured using the Change Assessment Questionnaire.

Results: Compliance with gaming console exercise was high (99%), the majority of sessions reached duration target (82%) and there were no adverse events. There were small, though non-significant increases in 6-minute walk distance (18 metres, 95% CI=-33 to 69), gait speed (0.11ms-1, 95% CI=-0.18 to 0.29) and balance compared to after usual therapy after gaming console exercise.

Conclusions
: Gaming console exercise appears feasible in people with ABI. Four weeks of gaming console exercise in addition to usual therapy appears to result in similar improvements in endurance, gait and balance compared to usual therapy alone and may enhance active engagement in therapy
Keyword Brain injury
Rehabilitation
Virtual reality
Wii Fit
Community Ambulation
Q-Index Code C1
Q-Index Status Confirmed Code
Institutional Status UQ

Document type: Journal Article
Sub-type: Article (original research)
Collections: Official 2014 Collection
School of Health and Rehabilitation Sciences Publications
School of Medicine Publications
 
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