Discovery table: Exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms

Boden, Marie, Andrew Dekker and Viller, Stephen (2011). Discovery table: Exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. In: Duncan Stevenson, OzCHI '11 Proceedings of the 23rd Australian Computer-Human Interaction Conference. 23rd Australian Computer-Human Interaction Conference, Canberra, Australia, (54-57). 28 November - 2 December 2011. doi:10.1145/2071536.2071543

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Author Boden, Marie
Andrew Dekker
Viller, Stephen
Title of paper Discovery table: Exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms
Conference name 23rd Australian Computer-Human Interaction Conference
Conference location Canberra, Australia
Conference dates 28 November - 2 December 2011
Proceedings title OzCHI '11 Proceedings of the 23rd Australian Computer-Human Interaction Conference
Journal name Proceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Language of Journal Name eng
Place of Publication New York, United States
Publisher ACM Press
Publication Year 2011
Sub-type Fully published paper
DOI 10.1145/2071536.2071543
ISBN 9781450310901
Editor Duncan Stevenson
Start page 54
End page 57
Total pages 4
Language eng
Abstract/Summary In this paper we investigate how technologies can be designed to support learning in preparatory classrooms by augmenting existing learning objects. By following an iterative interaction design process of working with teachers and children within the classroom environment, we can better design technologies through the augmentation (rather than replacement) of existing learning activities. Our case study -- the Discovery Table -- uses a variety of technologies to allow everyday plastic symbols of letters and numbers to be placed on a technology augmented table in order to provide visual, audible and tangible feedback to the children. Discovery Table demonstrates a first step towards more fundamental work towards successful design for tangible learning.
Keyword Interaction design
Education
Tangible
Ubiquitous technology
Q-Index Code E1
Q-Index Status Confirmed Code
Institutional Status UQ

 
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Created: Wed, 07 Mar 2012, 09:13:16 EST by Dr Stephen Viller on behalf of School of Information Technol and Elec Engineering