The lens of ludic engagement: Evaluating participation in interactive art installations

Morrison, Ann, Mitchell, Peta and Brereton, Margot (2007). The lens of ludic engagement: Evaluating participation in interactive art installations. In: R. Lienhart and A. Prasa, Proceedings of the 15th International Conference on Multimedia. 15th ACM International Conference on Multimedia, University of Augsburg, Augsburg, Germany, (509-512). 24–29 September 2007. doi:10.1145/1291233.1291358

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Author Morrison, Ann
Mitchell, Peta
Brereton, Margot
Title of paper The lens of ludic engagement: Evaluating participation in interactive art installations
Conference name 15th ACM International Conference on Multimedia
Conference location University of Augsburg, Augsburg, Germany
Conference dates 24–29 September 2007
Convener Lienhart R. & Prasa, A.
Proceedings title Proceedings of the 15th International Conference on Multimedia
Journal name Proceedings of the ACM International Multimedia Conference and Exhibition
Place of Publication New York
Publisher Association of Computing Machinery
Publication Year 2007
Sub-type Fully published paper
DOI 10.1145/1291233.1291358
ISBN 9781595937810
Editor R. Lienhart
A. Prasa
Start page 509
End page 512
Total pages 4
Language eng
Formatted Abstract/Summary
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of his research.
Copyright 2007 ACM.
Subjects E1
280104 Computer-Human Interaction
729901 Technological and organisational innovation
Keyword Artist perspective
Interaction design
Interactive artwork
Ludic engagement
Q-Index Code E1
Q-Index Status Confirmed Code
Institutional Status UQ

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Created: Mon, 03 Dec 2007, 20:22:28 EST by Bikash Das on behalf of School of Communication and Arts