Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices

Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett and Buur, Jacob (2003). Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices. In: R. Biddle and B. Thomas, Conferences in Research and Practice in Information Technology: Proceedings of the Fourth Australasian User Interface Conference. User Interfaces 2003: Fourth Australasian User Interface Conference (AUIC2003), Adelaide, Australia, (1-10). February 2003.


Author Brereton, Margot
Bidwell, Nicola
Donovan, Jared
Campbell, Brett
Buur, Jacob
Title of paper Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices
Conference name User Interfaces 2003: Fourth Australasian User Interface Conference (AUIC2003)
Conference location Adelaide, Australia
Conference dates February 2003
Proceedings title Conferences in Research and Practice in Information Technology: Proceedings of the Fourth Australasian User Interface Conference
Place of Publication Sydney, Australia
Publisher Australian Computer Society
Publication Year 2003
Sub-type Fully published paper
ISBN 0-909925-96-8/1445-1336
ISSN 1445-1336
Editor R. Biddle
B. Thomas
Volume 18
Start page 1
End page 10
Total pages 10
Collection year 2003
Language eng
Abstract/Summary This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information appliances. A collaborative method of video interaction analysis devised to suit design explorations, the Video Card Game, was used to capture and analyse how gesture is used in the context of six different domains: the dentist's office; PDA and mobile phone use; the experimental biologist's laboratory; a city ferry service; a video cassette player repair shop; and a factory flowmeter assembly station. Findings are presented in the form of gestural themes, derived from the tradition of qualitative analysis but bearing some similarity to Alexandrian patterns. Implications for the design of gestural devices are discussed.
Subjects E1
280104 Computer-Human Interaction
700199 Computer software and services not elsewhere classified
Keyword gestures
information appliances
natural interfaces
patterns
video card game
video interaction analysis
Q-Index Code E1
Additional Notes Australian Computer Science Communications, Vol. 25, No. 3

 
Versions
Version Filter Type
Citation counts: Google Scholar Search Google Scholar
Access Statistics: 69 Abstract Views  -  Detailed Statistics
Created: Fri, 24 Aug 2007, 12:59:22 EST