Using Games as a Means for Collaboration

Bartlett, Keiran and Simpson, Matthew (2005). Using Games as a Means for Collaboration. In: Chen, Yi-Ping Phoebe 11th International Conference on Multimedia Modeling, Melbourne, Australia, (346-351). 12-14 January, 2005.

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Author(s) Bartlett, Keiran
Simpson, Matthew
Title of paper Using Games as a Means for Collaboration
Conference Paper Type Fully Published Paper
Conference name 11th International Conference on Multimedia Modeling
Conference location Melbourne, Australia
Conference dates 12-14 January, 2005
Editor(s) Chen, Yi-Ping Phoebe
Place published Los Alamitos, California
Publisher IEEE Computer Society Press
Publication date 2005
Volume number 11
ISBN 0-7695-2171-8
Start page 346
End page 351
Total pages 6
Collection year 2005
Language eng
Abstract/Summary The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD's, MOO's, IRC and other chat applications are well suited to impersonal communication, the meaning of a single message can often be misconstrued or misunderstood, and the effort often required to learn control of a new application while understanding navigation in a virtual world, can be difficult to overcome. The Nexus promises to aid in the intuitive act of communication, interaction and movement and in the process enhance the collaboration experience for the user, through the use of a game engine.
Subjects E1
700100 Computer Software and Services
080111 Virtual Reality and Related Simulation
080602 Computer-Human Interaction
0803 Computer Software
Keyword(s) collaborative interaction
half-life games engines
Q-Index Code E1
Additional Notes IEEE Computer Society Order Number P2164
 
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