Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: a randomised clinical trial protocol

Gatica-Rojas, Valeska, Cartes-Velasquez, Ricardo, Guzman-Munoz, Eduardo, Mendez-Rebolledo, Guillermo, Soto-Poblete, Alex, Pacheco-Espinoza, Ana Carolina, Amigo-Mendoza, Carlos, Albornoz-Verdugo, M. Eliana and Elgueta-Cancino, Edith (2017) Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: a randomised clinical trial protocol. Contemporary Clinical Trials Communications, 6 17-21. doi:10.1016/j.conctc.2017.02.008


Author Gatica-Rojas, Valeska
Cartes-Velasquez, Ricardo
Guzman-Munoz, Eduardo
Mendez-Rebolledo, Guillermo
Soto-Poblete, Alex
Pacheco-Espinoza, Ana Carolina
Amigo-Mendoza, Carlos
Albornoz-Verdugo, M. Eliana
Elgueta-Cancino, Edith
Title Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: a randomised clinical trial protocol
Journal name Contemporary Clinical Trials Communications   Check publisher's open access policy
ISSN 2451-8654
Publication date 2017-06-01
Sub-type Article (original research)
DOI 10.1016/j.conctc.2017.02.008
Open Access Status DOI
Volume 6
Start page 17
End page 21
Total pages 5
Place of publication Philadelphia, PA, United States
Publisher Elsevier
Collection year 2018
Language eng
Formatted abstract
Background: Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP.

Methods: This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoPSway). The secondary outcomes are the standard deviation (SDML; SDAP) and velocity (VML; VAP) of CoP in the ML and AP directions. For a mean difference of 21.5 cm2 (CoPSway) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67.

Discussion: This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.
Keyword Cerebral palsy
Nintendo Wii
Standing balance
Study protocol
Virtual reality
Q-Index Code C1
Q-Index Status Provisional Code
Institutional Status UQ

Document type: Journal Article
Sub-type: Article (original research)
Collections: HERDC Pre-Audit
School of Health and Rehabilitation Sciences Publications
 
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