Positive outcome expectancy mediates the relationship between peer influence and internet gaming addiction among adolescents in Taiwan

Wu, Jo Yung Wei, Ko, Huei-Chen, Wong, Tsui-Yin, Wu, Li-An and Oei, Tian Po (2016) Positive outcome expectancy mediates the relationship between peer influence and internet gaming addiction among adolescents in Taiwan. Cyberpsychology, Behavior, and Social Networking, 19 1: 49-55. doi:10.1089/cyber.2015.0345


Author Wu, Jo Yung Wei
Ko, Huei-Chen
Wong, Tsui-Yin
Wu, Li-An
Oei, Tian Po
Title Positive outcome expectancy mediates the relationship between peer influence and internet gaming addiction among adolescents in Taiwan
Journal name Cyberpsychology, Behavior, and Social Networking   Check publisher's open access policy
ISSN 2152-2723
2152-2715
Publication date 2016-01-18
Year available 2015
Sub-type Article (original research)
DOI 10.1089/cyber.2015.0345
Open Access Status Not Open Access
Volume 19
Issue 1
Start page 49
End page 55
Total pages 7
Place of publication New Rochelle, NY, United States
Publisher Mary Ann Liebert
Collection year 2016
Language eng
Abstract The present study examined the role of positive outcome expectancy in the relationship between peer/parental influence and Internet gaming addiction (IGA) among adolescents in Taiwan. Two thousand, one hundred and four junior high students completed the Chen Internet Addiction Scale for IGA, Parental Influence for IGA, peer influence for IGA, and Positive Outcome Expectancy of Internet Gaming Questionnaire. Results showed that the three types of peer influences (positive attitudes toward Internet gaming, frequency of Internet game use, and invitation to play) and positive outcome expectancy were significantly and positively correlated with IGA. Moreover, peer influence was also positively correlated with positive outcome expectancy. On the other hand, positive outcome expectancy and parental influences had a low correlation. Structural equation modeling analysis revealed that positive outcome expectancy did not mediate the relationship between either type of parental influences and IGA, and only the parent's invitation to play Internet games directly predicted IGA severity. However, peers' positive attitude or the frequency of peers' Internet game use positively predicted IGA and was fully mediated through positive outcome expectancy of Internet gaming. In addition, the frequency of peers' invitation to play Internet games directly and indirectly predicted IGA severity through a partial mediation of positive outcome expectancy of Internet gaming. The overall fit of the model was adequate and was able to explain 25.0 percent of the variance. The findings provide evidence in illuminating the role of peer influences and positive outcome expectancy of Internet gaming in the process of why adolescents may develop IGA.
Q-Index Code C1
Q-Index Status Provisional Code
Institutional Status UQ
Additional Notes Published online 30 December 2015

Document type: Journal Article
Sub-type: Article (original research)
Collections: Official 2016 Collection
School of Psychology Publications
 
Versions
Version Filter Type
Citation counts: TR Web of Science Citation Count  Cited 0 times in Thomson Reuters Web of Science Article
Scopus Citation Count Cited 0 times in Scopus Article
Google Scholar Search Google Scholar
Created: Tue, 02 Feb 2016, 00:44:06 EST by System User on behalf of Learning and Research Services (UQ Library)