Pocketschool interactive learning ad-hoc network

Seol, Sunmi, Karimi, Arafeh, Kim, Paul, Goyal, Aditi, Dodson, Ben and Lam, Monica (2011). Pocketschool interactive learning ad-hoc network. In: 2011 International Conference on e-Education, Entertainment and e-Management (ICEEE). International Conference on e-Education, Entertainment and e-Management, Jakarta, Indonesia, (70-75). 27-29 December 2011. doi:10.1109/ICeEEM.2011.6137845


Author Seol, Sunmi
Karimi, Arafeh
Kim, Paul
Goyal, Aditi
Dodson, Ben
Lam, Monica
Title of paper Pocketschool interactive learning ad-hoc network
Conference name International Conference on e-Education, Entertainment and e-Management
Conference location Jakarta, Indonesia
Conference dates 27-29 December 2011
Proceedings title 2011 International Conference on e-Education, Entertainment and e-Management (ICEEE)
Place of Publication Piscataway, NJ, United States
Publisher IEEE (Institute for Electrical and Electronic Engineers)
Publication Year 2011
Sub-type Fully published paper
DOI 10.1109/ICeEEM.2011.6137845
Open Access Status Not Open Access
ISBN 9781457713811
Start page 70
End page 75
Total pages 6
Abstract/Summary PSILAN (PocketSchool Interactive Learning Ad-hoc Network) is an interactive mobile learning framework designed for both formal and informal education scenarios with a particular consideration of under-resourced school or village settings. This paper describes how mobile innovation features of PSILAN are designed to help educators rapidly develop and easily deploy multiuser game-based mobile learning solutions and also how such solutions could potentially remain as highly viable and sustainable learning options for learners of all ages and regions. For discussions on implementation and evaluation, this paper presents one of mobile interaction applications developed for PSILAN, insights learned from 5th grade students and teachers in a rural Indian village school, and future development plans.
Subjects 1405 Management of Technology and Innovation
Keyword Ad-hoc network
Contextualization
Educational game
Mobile learning
Sustainability
Q-Index Code E1
Q-Index Status Provisional Code
Institutional Status Non-UQ

 
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Created: Thu, 26 Nov 2015, 06:24:20 EST by Arafeh Karimi on behalf of Scholarly Communication and Digitisation Service