Designing a technology mash-up to support remote physical-digital fashion design collaboration

Yang, Jason Shih-Sheng (2014). Designing a technology mash-up to support remote physical-digital fashion design collaboration PhD Thesis, School of Information Technology and Electrical Engineering, The University of Queensland. doi:10.14264/uql.2014.605

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Author Yang, Jason Shih-Sheng
Thesis Title Designing a technology mash-up to support remote physical-digital fashion design collaboration
School, Centre or Institute School of Information Technology and Electrical Engineering
Institution The University of Queensland
DOI 10.14264/uql.2014.605
Publication date 2014-11-30
Thesis type PhD Thesis
Open Access Status Other
Supervisor Stephen Viller
Sean Rintel
Total pages 291
Language eng
Subjects 080602 Computer-Human Interaction
120304 Digital and Interaction Design
Formatted abstract
Due to high labour costs, most companies have changed their business strategy by outsourcing their manufacturing process to manufacturers in China instead of manufacturing locally. Therefore there is an increase in need to support remote collaboration in the fashion industry. The achievement of a shared understanding of the design problem, the shared design artefacts and the solutions is vital for any remote collaboration to happen successfully. One of the problems the fashion design industry faces, in the context of distributed collaboration, is that there is a barrier between the physical artefacts associated with the process of fashion design, and the digital version of artefacts or the representation of those artefacts through technology. From the Human-Computer Interaction point of view, the physical and digital barrier can be seen as a ‘social technical intersection’.

To explore this problem from an interaction design perspective, this thesis describes the design and evaluation of a prototype to support remote collaboration in fashion design—TVTM prototype. The TVTM prototype is designed to provide the translation mechanism between actual physical artefacts and the digital representation of those artefacts. The prototype takes advantage of the increasing sophistication of off-the-shelf technologies in order to explore the use of a mash-up approach to designing collaboration technology. The thesis later presents a principled way of dealing with the problem associated with the achievement of shared understanding that is caused by the intersection between the asymmetrical access of the interpersonal communications and the novelty aspect of using the TVTM prototype for remote collaboration.

This thesis contributes to the field of interaction design and communication theory by presenting the link between the translation mechanism of physical to digital fashion design collaboration and the social technical intersection. The thesis also contributes to the novel use of the Video Card Game methodology as an evaluative tool to understand the design process as part of the iterative design process. The themes generated from the Video Card Game study allowed triangulation of the data that has been collected using three different methodologies as a new approach to ensure robustness of research findings.
Keyword Fashion industry
Remote collaboration
Interaction design
Mashed-up technology
Multimodal system
Social technical intersection
Asymmetrical access

Document type: Thesis
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Created: Wed, 19 Nov 2014, 14:43:53 EST by Jason Yang on behalf of Scholarly Communication and Digitisation Service