Virtual worlds in higher education: the challenges, expectations and delivery

Farley, Helen (2014). Virtual worlds in higher education: the challenges, expectations and delivery. In Maree Gosper and Dirk Ifenthaler (Ed.), Curriculum Models for the 21st Century: Using Learning Technologies in Higher Education (pp. 325-349) New York, NY, USA: Springer. doi:10.1007/978-1-4614-7366-4_17


Author Farley, Helen
Title of chapter Virtual worlds in higher education: the challenges, expectations and delivery
Title of book Curriculum Models for the 21st Century: Using Learning Technologies in Higher Education
Place of Publication New York, NY, USA
Publisher Springer
Publication Year 2014
Sub-type Research book chapter (original research)
DOI 10.1007/978-1-4614-7366-4_17
Open Access Status
ISBN 9781461473657
9781461473664
Editor Maree Gosper
Dirk Ifenthaler
Chapter number 17
Start page 325
End page 349
Total pages 25
Total chapters 22
Collection year 2015
Language eng
Formatted Abstract/Summary
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula in higher education. These environments potentially allow educators to provide their students with more authentic learning experiences that more closely replicate real-life contexts through the provision of credible tasks and activities. In addition, virtual worlds can provide a learning venue for students learning to execute tasks that are too costly or hazardous to perform in the real world (Haptics-e 2(2):1–7, 2001). Carefully designed simulations deployed in virtual world environments can offer safe and economical simulations of real-world contexts that can enhance learning, especially when coupled with tactile precision and haptic feedback. This chapter, while acknowledging the enormous potential of virtual worlds for higher education, will investigate the range of challenges also associated with implementing these environments into curricula. These include the use of appropriate pedagogical models and the large learning curve for novice users. The chapter will conclude with a discussion of how these challenges can be mitigated, taking into account the latest technical developments in virtual worlds and associated hardware.
Keyword Virtual worlds
Immersion
Presence in virtual environments
Multi-user virtual environments (MUVEs)
Q-Index Code B1
Q-Index Status Provisional Code
Institutional Status Non-UQ

Document type: Book Chapter
Collections: Non HERDC
School of Historical and Philosophical Inquiry
 
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Created: Tue, 01 Apr 2014, 14:31:37 EST by Lucy O'Brien on behalf of School of Historical and Philosophical Inquiry