Policies for creative clusters: a comparison between the video game industry in Melbourne and Montreal

Darchen, Sebastien and Tremblay, Diane Gabrielle (2014) Policies for creative clusters: a comparison between the video game industry in Melbourne and Montreal. European Planning Studies, 23 2: 311-331. doi:10.1080/09654313.2013.865712


Author Darchen, Sebastien
Tremblay, Diane Gabrielle
Title Policies for creative clusters: a comparison between the video game industry in Melbourne and Montreal
Journal name European Planning Studies   Check publisher's open access policy
ISSN 0965-4313
1469-5944
Publication date 2014-02-01
Year available 2014
Sub-type Article (original research)
DOI 10.1080/09654313.2013.865712
Volume 23
Issue 2
Start page 311
End page 331
Total pages 21
Place of publication Abingdon, Oxon, United Kingdom
Publisher Routledge
Collection year 2015
Language eng
Abstract This paper analyses whether the video game industries in the main video game hubs in Australia and Canada have the attributes of creative clusters. Three components are analysed: (1) The significance of cross-fertilization with other creative fields in the emergence and growth of the cluster; (2) The benefits of clustering; (3) The role of policies in the maturation of those clusters. The case studies included are the most notable video game clusters in Canada and Australia: Montreal and Melbourne. The research methods applied are semi-directed interviews with policy advisors and game developers in each context. As an outcome of this research, its findings reveal that the video game industry in Melbourne cannot yet be qualified as a creative cluster but is rather still very much embedded in a technology culture. In Montreal, the cluster is more mature and presents the attributes of a creative cluster, as there are interrelations between the various actors of the cluster, and with other creative activities. In both contexts the impact of policies on the maturation of the cluster is limited; rather, attaining a critical mass of video game companies is necessary for cross-fertilization to occur.
Q-Index Code C1
Q-Index Status Confirmed Code
Institutional Status UQ
Additional Notes Published online: 08 Jan 2014

Document type: Journal Article
Sub-type: Article (original research)
Collections: School of Geography, Planning and Environmental Management Publications
Official 2015 Collection
 
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Created: Tue, 12 Nov 2013, 15:03:24 EST by Sebastien Darchen on behalf of School of Geography, Planning & Env Management