The Turing test track of the 2012 Mario AI championship: entries and evaluation

Shaker, Noor, Togelius, Julian, Yannakakis, Georgios N., Poovanna, Likith, Ethiraj, Vinay S., Johansson, Stefan J., Reynolds, Robert G., Heether, Leonard K., Schumann, Tom and Gallagher, Marcus (2013). The Turing test track of the 2012 Mario AI championship: entries and evaluation. In: 2013 IEEE Conference on Computational Intelligence in Games (CIG). 2013 IEEE Conference on Computational Intelligence in Games (CIG), Niagara Falls, ON, Canada, (291-298). 11-13 August, 2013. doi:10.1109/CIG.2013.6633634

Attached Files (Some files may be inaccessible until you login with your UQ eSpace credentials)
Name Description MIMEType Size Downloads

Author Shaker, Noor
Togelius, Julian
Yannakakis, Georgios N.
Poovanna, Likith
Ethiraj, Vinay S.
Johansson, Stefan J.
Reynolds, Robert G.
Heether, Leonard K.
Schumann, Tom
Gallagher, Marcus
Title of paper The Turing test track of the 2012 Mario AI championship: entries and evaluation
Conference name 2013 IEEE Conference on Computational Intelligence in Games (CIG)
Conference location Niagara Falls, ON, Canada
Conference dates 11-13 August, 2013
Proceedings title 2013 IEEE Conference on Computational Intelligence in Games (CIG)
Journal name Proceedings of the IEEE Conference on Computational Intelligence and Games
Place of Publication Piscataway, NJ, United States
Publisher Institute of Electrical and Electronics Engineers
Publication Year 2013
Sub-type Fully published paper
DOI 10.1109/CIG.2013.6633634
ISBN 9781467353113
9781467353083
ISSN 2325-4270
Volume 2013
Start page 291
End page 298
Total pages 8
Collection year 2014
Language eng
Formatted Abstract/Summary
The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for a clone of the popular game Super Mario Bros. Competitors participated by submitting AI agents that imitate human playing style. This paper presents the rules of the competition, the software used, the voting interface, the scoring procedure, the submitted controllers and the recent results of the competition for the year 2012. We also discuss what can be learnt from this competition in terms of believability in platform games. The discussion is supported by a statistical analysis of behavioural similarities and differences among the agents, and between agents and humans. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.
Q-Index Code E1
Q-Index Status Confirmed Code
Institutional Status UQ

 
Versions
Version Filter Type
Citation counts: Scopus Citation Count Cited 0 times in Scopus Article
Google Scholar Search Google Scholar
Created: Fri, 18 Oct 2013, 12:35:04 EST by Dr Marcus Gallagher on behalf of School of Information Technol and Elec Engineering