The effectiveness of computer games for planning education: a SimCity case study

Minnery, John and Searle, Glen (2012). The effectiveness of computer games for planning education: a SimCity case study. In: Andrew Butt and Melissa Kennedy, The Proceedings of the Australia and New Zealand Association of Planning Schools 2012 Conference. Australia and New Zealand Association of Planning Schools 2012 Conference, Bendigo, Vic., Australia, (144-156). 21-23 September 2012.

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Name Description MIMEType Size Downloads
Author Minnery, John
Searle, Glen
Title of paper The effectiveness of computer games for planning education: a SimCity case study
Conference name Australia and New Zealand Association of Planning Schools 2012 Conference
Conference location Bendigo, Vic., Australia
Conference dates 21-23 September 2012
Proceedings title The Proceedings of the Australia and New Zealand Association of Planning Schools 2012 Conference
Place of Publication Bendigo, Vic., Australia
Publisher La Trobe University
Publication Year 2012
Sub-type Fully published paper
ISBN 978098342928
Editor Andrew Butt
Melissa Kennedy
Start page 144
End page 156
Total pages 13
Collection year 2013
Language eng
Formatted Abstract/Summary
The range of considerations needed to effectively understand and plan for cities, including formulating structure and strategic plans, is a challenging process that is made more difficult in practice by public resource and budgetary constraints. The planning education task of teaching the necessary skills and insights is made even more challenging by the difficulties of setting up learning frameworks within course
time constraints that replicate complex real world structure planning processes that require components to be balanced against each other to achieve the plan vision within budgetary limitations. The use of computer games offers an opportunity for students to develop the requisite skills. This paper reports on the effectiveness of using the computer game SimCity in student assignments to develop structure and strategic plans. One assignment required students to use SimCity to develop one of four classic types of city:  Howard’s Garden City, Le Corbusier’s Contemporary City, Soria’s Linear City and Wright’s Broadacres. The other assignment required students to use the game to develop a low density city and a transit-oriented city.  The paper evaluates the effectiveness of using SimCity to develop students’ plan-making skills, and reports on students’ assessment of whether and/or how the game’s  assumptions forced modifications away from preferred planning outcomes.
Keyword Computer games
SimCity
Structure planning
Planning pedagogy
Urban utopias
Q-Index Code E1
Q-Index Status Confirmed Code
Institutional Status UQ

 
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Created: Tue, 25 Sep 2012, 18:06:46 EST by Associate Professor Glen Searle on behalf of School of Geography, Planning & Env Management