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Inductive Game Theory was introduced by Kaneko & Kline (2008) as a theory about the formation of individual knowledge from individual experiences of players with bounded rationality. It assumes that each player possesses certain memory ability (memory condition) and receives certain information (information condition), which allow him to record his experiences as short-term memories. This thesis translates some information/memory conditions in the literature, namely perfect information, perfect recall, occurrence memory and action memory, from their original extensive form to an information protocol. In our discussion of the transformation from extensive games to information protocols, we prove that Kuhn’s (1953) irreflexivity implies Kaneko-Kline’s (2008) K4 when K1−K3 are satisfied. In addition, we show that when occurrence memory is satisfied, the action memory condition given by Bonanno (2004) is equivalent to a stronger action memory condition that requires the individual to remember the order of his past actions.
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