Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service

Higgins, Helen Christine, Horton, Julie Kaye, Hodgkinson, Brent Cameron and Muggleton, Stephen Brad (2010) Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service. Health Promotion Journal of Australia, 21 3: 189-195.

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Author Higgins, Helen Christine
Horton, Julie Kaye
Hodgkinson, Brent Cameron
Muggleton, Stephen Brad
Title Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service
Journal name Health Promotion Journal of Australia   Check publisher's open access policy
ISSN 1036-1073
Publication date 2010-12
Year available 2010
Sub-type Article (original research)
Volume 21
Issue 3
Start page 189
End page 195
Total pages 7
Place of publication North Melbourne, Vic, Australia
Publisher Australian Health Promotion Association
Collection year 2011
Language eng
Formatted abstract
Issue addressed:
Enhancing opportunities for all older people to be physically and mentally active is an imperative in our ageing society. Lessons learned from the use of the Nintendo Wii within Queensland agedcare and disability services were assembled through eliciting staff perceptions regarding the usefulness of Wii technology within their centres.

Methods:
Telephone interviews were conducted with direct care staff in 53 centres that had been using the Wii technology for at least three months. Content analysis of interview data identified the major response patterns raised by staff.

Results:

Staff noted that Wii activities were easy to master for more able clients and that there was minimal risk to clients. Staff reported that these activities provided health promoting physical benefits (mobility, range of motion, dexterity, coordination, distraction from pain) and psychosocial gains (social engagement, self-esteem, mastery, ability to pacify challenging behaviours) and were a useful adjunct to other care practices within these aged-care and disabilities services.

Conclusions:
Staff believed that Wii activities provided purposeful and meaningful opportunities to promote wellbeing for aged and disabled clients within an aged-care and disability service. However, Wii activities were less successful with clients who had significant cognitive and/or physical disabilities.
Keyword Age-care
Content analysis of provider perceptions
Disability
Nintendo wii
Q-Index Code C1
Q-Index Status Confirmed Code
Institutional Status UQ

Document type: Journal Article
Sub-type: Article (original research)
Collections: Official 2011 Collection
School of Nursing, Midwifery and Social Work Publications
 
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Created: Fri, 07 Jan 2011, 10:35:41 EST by Vicki Percival on behalf of School of Nursing, Midwifery and Social Work