Scenario-based learning: Experiences in the development and application of a generic teaching software tool

Jinks, Audrey, Norton, Geoff, Taylor, Matt and Stewart, Terry (2012). Scenario-based learning: Experiences in the development and application of a generic teaching software tool. In Dale Holt, Stephen Segrave and Jacob L. Cybulski (Ed.), Professional education using E-Simulations: Benefits of blended learning design (pp. 346-369) Hershey, PA, United States: IGI Global.

Attached Files (Some files may be inaccessible until you login with your UQ eSpace credentials)
Name Description MIMEType Size Downloads
Author Jinks, Audrey
Norton, Geoff
Taylor, Matt
Stewart, Terry
Title of chapter Scenario-based learning: Experiences in the development and application of a generic teaching software tool
Title of book Professional education using E-Simulations: Benefits of blended learning design
Place of Publication Hershey, PA, United States
Publisher IGI Global
Publication Year 2012
Sub-type Research book chapter (original research)
ISBN 9781613501894
1613501897
9781613501900
1613501900
9781613501917
1613501919
Editor Dale Holt
Stephen Segrave
Jacob L. Cybulski
Chapter number 19
Start page 346
End page 369
Total pages 24
Total chapters 21
Collection year 2013
Language eng
Abstract/Summary The aim of this chapter is to share experiences involved in designing, developing, and implementing e-simulation software for achieving scenario-based learning objectives. It does this by focusing on our work with Scenario Based Learning-Interactive (SBLi), a software tool developed at The University of Queensland, Australia to provide lecturers and teachers with an easy-to-use tool for creating and deploying interactive multi-media scenarios on the Web or CD. While a number of authoring tools are capable of creating simple, interactive scenarios, SBLi has been developed to provide a tool with the functionality and transparency that allows scenario authors to easily create and modify complex and realistic scenarios that engage learners in acquiring specific knowledge and skills. This chapter describes the main features of this e-simulation tool, what is involved in creating SBLi scenarios, and how scenarios have been developed and used in Australia and overseas to provide problem-based and enquiry-based learning experiences. Examples are listed to show the range of learning objectives and the diverse and novel ways in which SBLi is being used to improve critical thinking, problem-solving skills, and other learning attributes across a range of disciplines in secondary and tertiary institutions and in continuing professional development. Important lessons concerning the development and sustainable application of this specific e-simulation tool are also discussed.
Q-Index Code B1
Q-Index Status Confirmed Code
Institutional Status UQ

 
Versions
Version Filter Type
Citation counts: Google Scholar Search Google Scholar
Created: Tue, 30 Nov 2010, 14:39:37 EST by Ms Audrey Jinks on behalf of Centre for Biological Information Technology