A surround display warp-mesh utility to enhance player engagement

Henden, Charles, Champion, Erik, Muhlberger, Ralf and Jacobson, Jeffrey (2009). A surround display warp-mesh utility to enhance player engagement. In: Scott M. Stevens and Shirley J. Saldamarco, Lecture Notes in Computer Science. Entertainment Computing ICEC 2008 7th International Conference. Proceedings.. ICEC 2008: 7th International Conference on Entertainment Computing, Pittsburgh, PA, U.S.A., (46-56). 25-27 September 2008. doi:10.1007/978-3-540-89222-9_6


Author Henden, Charles
Champion, Erik
Muhlberger, Ralf
Jacobson, Jeffrey
Title of paper A surround display warp-mesh utility to enhance player engagement
Conference name ICEC 2008: 7th International Conference on Entertainment Computing
Conference location Pittsburgh, PA, U.S.A.
Conference dates 25-27 September 2008
Convener International Federation for Information Processing (IFIP)
Proceedings title Lecture Notes in Computer Science. Entertainment Computing ICEC 2008 7th International Conference. Proceedings.   Check publisher's open access policy
Journal name Entertainment Computing - Icec 2008   Check publisher's open access policy
Place of Publication Berlin, Germany
Publisher Springer
Publication Year 2009
Year available 2008
Sub-type Fully published paper
DOI 10.1007/978-3-540-89222-9_6
ISBN 3540892214
978-354089221-2
6611872280
9786611872281
ISSN 0302-9743
1611-3349
Editor Scott M. Stevens
Shirley J. Saldamarco
Volume 5309
Start page 46
End page 56
Total pages 11
Language eng
Formatted Abstract/Summary
Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.
© 2009 Springer Berlin Heidelberg.
Keyword Virtual environments
Virtual reality
Immersion
Spherical mirror projection
Dome projection
CaveUT
VRGL
Surround gaming
Virtual reality
Warp-mesh
Texture-mesh
Q-Index Code E1
Q-Index Status Provisional Code
Institutional Status UQ

 
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Created: Mon, 15 Nov 2010, 12:02:21 EST by Jon Swabey on behalf of Faculty Of Engineering, Architecture & Info Tech