Skill-based conditioning games as an alternative to traditional conditioning for rugby league players

Gabbett, Tim J. (2006) Skill-based conditioning games as an alternative to traditional conditioning for rugby league players. Journal of Strength and Conditioning Research, 20 2: 309-315. doi:10.1519/R-17655.1


Author Gabbett, Tim J.
Title Skill-based conditioning games as an alternative to traditional conditioning for rugby league players
Journal name Journal of Strength and Conditioning Research   Check publisher's open access policy
ISSN 1064-8011
1533-4287
Publication date 2006-05
Sub-type Article (original research)
DOI 10.1519/R-17655.1
Volume 20
Issue 2
Start page 309
End page 315
Total pages 7
Place of publication Colorado Springs, USA
Publisher LWW for the National Strength and Conditioning Association
Language eng
Subject 1106 Human Movement and Sports Science
Abstract This study investigated the effects of skill-based conditioning games and traditional conditioning for improving speed, agility, muscular power, and maximal aerobic power in rugby league players. Sixty-nine subelite rugby league players performed either a skill-based conditioning games program (N 5 32) or a traditional conditioning (i.e., running activities with no skill component) program (N 5 37). Each player participated in a 9-week in-season training program, performed over 2 competitive seasons. Players performed 2 organized field-training sessions each week. Players underwent measurements of speed (10-m, 20-m, and 40-m sprint), muscular power (vertical jump), agility (L run), and maximal aerobic power (multi-stage fitness test) before and after the training period. Skill-based conditioning games induced a significant improvement (p , 0.05) in 10-m, 20-m, and 40-m speed, muscular power, and maximal aerobic power, whereas traditional conditioning activities improved 10-m speed and maximal aerobic power only. No significant differences (p . 0.05) were detected between the traditional conditioning and skill-based conditioning games groups for changes in 10-m speed, agility, and maximal aerobic power. Both groups won 6 of 8 matches played within the training period, resulting in a win-loss ratio of 75%. However, on average, the skill-based conditioning games group scored more points in attack (p , 0.05) and had a greater (p , 0.05) points differential than the traditional conditioning group. The results of this study demonstrate that skill-based conditioning games offer an effective method of in-season conditioning for rugby league players. In addition, given that skills learned from skill-based conditioning games are more likely to be applied in the competitive environment, their use may provide a practical alternative to traditional conditioning for improving the physiological capacities and playing performance of rugby league players
Keyword Subelite
Collision sport
Performance
Skill
Pressure
Fatigue
Q-Index Code C1

Document type: Journal Article
Sub-type: Article (original research)
Collections: Excellence in Research Australia (ERA) - Collection
School of Human Movement and Nutrition Sciences Publications
 
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Created: Fri, 19 Mar 2010, 09:55:13 EST by Michael Affleck on behalf of Faculty Of Health Sciences