Learning to be a Bot: Reinforcement learning in shooter games

McPartland, M. and Gallagher, M. (2008). Learning to be a Bot: Reinforcement learning in shooter games. In: Darken, C. and Mateas, M., Proceedings, the Fourth Artificial Intelligence and interactive Digital Entertainment Conference. 4th Artifical Intelligence for Interactive Digital Entertainment Conference, Stanford, California, (78-83). 22-24 October, 2008.

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Name Description MIMEType Size Downloads
Author McPartland, M.
Gallagher, M.
Title of paper Learning to be a Bot: Reinforcement learning in shooter games
Conference name 4th Artifical Intelligence for Interactive Digital Entertainment Conference
Conference location Stanford, California
Conference dates 22-24 October, 2008
Proceedings title Proceedings, the Fourth Artificial Intelligence and interactive Digital Entertainment Conference
Journal name Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
Place of Publication USA
Publisher The AAAI Press
Publication Year 2008
Sub-type Fully published paper
Open Access Status
ISBN 978-1-57735-391-1
Editor Darken, C.
Mateas, M.
Start page 78
End page 83
Total pages 6
Collection year 2009
Language eng
Subjects E1
080199 Artificial Intelligence and Image Processing not elsewhere classified
890203 Computer Gaming Software
Q-Index Code E1
Q-Index Status Confirmed Code

 
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Created: Fri, 17 Apr 2009, 14:41:22 EST by Donna Clark on behalf of School of Information Technol and Elec Engineering