Creating an authentic aural experience in the digital songlines game engine: Part of a contextualised cultural heritage knowledge toolkit

Gibbons, Craig, Wyeld, Theodor G., Leavy, Brett and Hills, James (2006). Creating an authentic aural experience in the digital songlines game engine: Part of a contextualised cultural heritage knowledge toolkit. In: H. Zha, Z. Pan, H. Thwaites, A. C. Addison and M. Forte, Proceedings 12th International Conference on Virtual Systems and Multimedia, VSMM 2006. 12th International Conference on Virtual Systems and Multimedia (VSMM 2006), Xi'an, China, (530-535). 18-20 October 2006. doi:10.1007/11890881_58


Author Gibbons, Craig
Wyeld, Theodor G.
Leavy, Brett
Hills, James
Title of paper Creating an authentic aural experience in the digital songlines game engine: Part of a contextualised cultural heritage knowledge toolkit
Conference name 12th International Conference on Virtual Systems and Multimedia (VSMM 2006)
Conference location Xi'an, China
Conference dates 18-20 October 2006
Proceedings title Proceedings 12th International Conference on Virtual Systems and Multimedia, VSMM 2006   Check publisher's open access policy
Journal name Lecture Notes in Computer Science   Check publisher's open access policy
Place of Publication Berlin, Germany
Publisher Springer
Publication Year 2006
Sub-type Fully published paper
DOI 10.1007/11890881_58
ISBN 9783540463047
ISSN 0302-9743
1611-3349
Editor H. Zha
Z. Pan
H. Thwaites
A. C. Addison
M. Forte
Volume 4270
Start page 530
End page 535
Total pages 6
Collection year 2006
Language eng
Abstract/Summary Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. The project explores the areas of effective recording, content management and virtual reality delivery capabilities that are culturally sensitive and involve the indigenous custodians, leaders and communities in remote areas of the Australian ‘outback’. It investigates how players in a serious gaming sense can experience Indigenous virtual heritage in a high fidelity fashion with culturally appropriate interface tools. This paper describes a 3D ambient audio quilt designed and implemented specifically for the Digital Songlines software, which is built using the Torque Game Engine. The audio quilt developed provides dynamic ambient fauna and flora sound effects to represent the varying audio environment of the landscape. This provides an authentic contextualised interesting aural experience that can be different each time a location is entered. This paper reports on completed and ongoing research in this area.
Subjects 330000 Education
740000 - Education and Training
Q-Index Code C1
Q-Index Status Provisional Code
Institutional Status UQ
Additional Notes Interactive Technologies and Sociotechnical Systems Lecture Notes in Computer Science

 
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Created: Thu, 23 Aug 2007, 22:40:04 EST