Virtual training environments to improve train driver's crisis decision making

Tichon, J G, Wallis, G and Mildred, T. (2006). Virtual training environments to improve train driver's crisis decision making. In: J. Bhalla, SimTecT 2006 Simulation Conference Abstracts. Challenges and Opportunities for a Complex and Networked World, Melbourne, (). 29 May - 1 June, 2006.

Author Tichon, J G
Wallis, G
Mildred, T.
Title of paper Virtual training environments to improve train driver's crisis decision making
Conference name Challenges and Opportunities for a Complex and Networked World
Conference location Melbourne
Conference dates 29 May - 1 June, 2006
Proceedings title SimTecT 2006 Simulation Conference Abstracts
Place of Publication Lindfield, NSW
Publisher Simulation Industry Association of Australia
Publication Year 2006
Sub-type Fully published paper
Editor J. Bhalla
Total pages 1
Collection year 2006
Language eng
Abstract/Summary This paper reports on a current research project in which virtual reality simulators are being investigated as a means of simulating hazardous Rail work conditions in order to allow train drivers to practice decision-making under stress. When working under high stress conditions train drivers need to move beyond procedural responses into a response activated through their own problem-solving and decision-making skills. This study focuses on the use of stress inoculation training which aims to build driver’s confidence in the use of new decision-making skills by being repeatedly required to respond to hazardous driving conditions. In particular, the study makes use of a train cab driving simulator to reproduce potentially stress inducing real-world scenarios. Initial pilot research has been undertaken in which drivers have experienced the training simulation and subsequently completed surveys on the level of immersion experienced. Concurrently drivers have also participated in a velocity perception experiment designed to objectively measure the fidelity of the virtual training environment. Baseline data, against which decision-making skills post training will be measured, is being gathered via cognitive task analysis designed to identify primary decision requirements for specific rail events. While considerable efforts have been invested in improving Virtual Reality technology, little is known about how to best use this technology for training personnel to respond to workplace conditions in the Rail Industry. To enable the best use of simulators for training in the Rail context the project aims to identify those factors within virtual reality that support required learning outcomes and use this information to design training simulations that reliably and safely train staff in required workplace accident response skills.
Subjects EX
280211 Virtual Reality and Related Simulation
780108 Behavioural and cognitive sciences
0899 Other Information and Computing Sciences
Keyword Virtual reality simulators
Hazardous working conditions
Virtual reality technology
Q-Index Code EX

 
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Created: Thu, 23 Aug 2007, 22:19:40 EST