List of Subject Classifications Records

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 Browse by Research Fields, Courses and Disciplines The Research Fields, Courses and Disciplines (Australian Standard Research Classification) is published by the Australian Bureau of Statistics (ABS catalogue number 1297.0) 1998. ABS data is used with permission from the Australian Bureau of Statistics -> 280000 Information, Computing and Communication Sciences -> 280200 Artificial Intelligence and Signal and Image Processing -> 280211 Virtual Reality and Related Simulation :

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  Abstract Views File Downloads Thomson Reuters Web of Science Citation Count Scopus Citation Count Altmetric Score
Champion, Erik (2003). Applying Game Design Theory to Virtual Heritage Environments. In: S. Spencer, Computer graphics and interactive techniques in Australasia and South East Asia: Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia. 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03, Melbourne, Australia, (273-274). 11-14 February, 2003. doi:10.1145/604471.604532 341 436 Cited 10 times in Scopus10 0
Champion, E. M. (2005) Astral Travel in Virtual Realms: Evaluating Conceptual Understanding in Digital Reconstructions of Past Cultures. Leonardo Electronic Almanac, 13 6-7: 1-7. 78  
Mayes, T. I. and Gillies, A. D. S. (2002). Australian Longwall Ventilation. In: Queensland Mining Industry Health and Safety Conference, 2002. Queensland Mining Industry Health and Safety Conference, Townsville, (151-157). 20 August 2002. 42  
Banks, J. E., Ericksson, G. B., Ivermee, S., Burrage, K., Yellowlees, P. M. and Tichon, J.G. (2004). A virtual environment to re-create the auditory and visual hallucinations of psychosis. In: S N. Spencer, Proceedings VRCAI 2004 Virtual Reality Continuum and its Applications in Industry. VRCAI 2004, Nanyang Technological University, Singapore, (45-48). June 16-18, 2004. 128  
Champion, E. M. (2006). Chapter V-Enhancing Learning Through 3D Virtual Environments. In E Sorensen and D Murchu (Ed.), Enhancing Learning Through Technology 1 ed. (pp. 103-124) Aalborg University, Denmark: Ideas Group Publishing, Information Science Publishing. 140  
Bordes, N. S., Pailthorpe, B., Hall, J., Loy, T. H., Williams, M., Ulm, S. G., Zhou, X. and Fletcher, R. (2004). Computational archaeology. In: M. Papka, Proceedings of WACE 2004. Workshop on Advanced Collaborative Environments (WACE 2004), Nice, France, (1-6). 23 September 2004. 164  
Sweetser, Penelope, Johnson, Daniel, Sweetser, Jane and Wiles, Janet (2003). Creating Engaging Artificial Characters for Games. In: D. Marinelli, Proceedings of the Second International Conference on Entertainment Computing. Second International Conference on Entertainment Computing (ICEC), Pittsburgh, Pennsylvania, (1-8). 8-10 May, 2003. 387 475
Champion, Erik Malcolm (2002). Cultural Engagement in Virtual Heritage Environments with Inbuilt Interactive Evaluation Mechanisms. In: Gouveia, Feliz R., Proceedings of the Fifth Annual International Workshop PRESENCE 2002, Porto, Portugal, (117-128). October, 2002. 357 199
Champion, Erik Malcolm (2004). Cultural Learning in Virtual Environments. In: Thwaites, Hal, VSMM2004 Hybrid Realities: Digital Partners, Softopia Japan, Ogaki City, Japan, (). 17-19 November, 2004. 358 769
Mayes, T. and Gillies, A. D. S. (2001). Economic investigation of Australian longwall ventilation methods. In: Queensland Mining Industry Health and Safety Conference. Managing Safety to Have a Future, Townsville, (351-361). 26-29 August 2001. 33  
Champion, E. M. (2006) Evaluating Cultural Learning in an Online Virtual Environment. International Journal of Continuing Engineering Education and Life-Long Learning, 16 3/4: 173-182. doi:10.1504/IJCEELL.2006.009197 54   Cited 1 times in Scopus1 0
Champion, Erik Malcolm (2006). Evaluating cultural learning in virtual environments PhD Thesis, Dept. of Geomatics,Faculty of Engineering and the Faculty of Architecture,Building and Planning, The University of Melbourne. 156  
Champion, E. M. (2006). Explorative Shadow Realms of Uncertain Histories: Intangible Content and Translucent Interaction in New Heritage Projects. In: T Kvan and Y Kalay, Proceedings of the New Heritage Conference on Cultural Heritage and New Media. New Heritage Conference 2006, University of Hong Kong, (242-264). 15-16 March 2006. 103  
Renton, Michael (2004). Function, form and frangipanis : modelling the patterns of plant growth PhD Thesis, School of Physical Sciences, The University of Queensland. 211 6
Champion, E. M. (2007). Games and Geography. In W. Cartwright, M. P. Peterson and G. Gartner (Ed.), Multimedia Cartography 2 ed. (pp. 347-357) Berlin Heidelberg New York: Springer-Verlag. 53  
Champion, Erik Malcolm (2004). Heritage Role Playing - History as an Interactive Digital Game. In: Pisan, Y., Interactive Entertainment Workshop, Sydney, NSW, Australia, (47-65). February, 2004. 397 618
Champion, Erik (2004) Indiana Jones and the Joystick of Doom: understanding the past via computer games. Traffic, 5 47-65. 573 565
Champion, E. M. (2005). Interactive Emergent History As A Cultural Turing Test. In: M. Mude, N. Ryan and R. Scopigno, VAST 2005 6th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short & Project Papers Proceedings. VAST 2005, CNR Pisa, (120-125). 8-11 November 2005. 55  
Coelho, C., Tichon, J G, Hine, T.J., Wallis, G and Riva, G. (2006). Media presence and inner presence: The sense of presence in virtual reality technologies. In G. Riva, M.T. Anguera, B.K. Wiederhold and F. Mantovani (Ed.), From Communication to Presence (pp. 25-45) Amsterdam: IOS Press. 120   Cited 0 times in Scopus0
Gillies, A.D.S., Wu, H., Mayes, T. I. and Halim, A. (2002). Mine Regulators to allow Real Time Ventilation Monitoring. In: Queensland Mining Industry Health and Safety Conference, 2002. Queensland Miing Industry Health and Safety Conference, Townsville, (145-150). 20 August 2002. 29  
Champion, Erik Malcolm (2003). Online Exploration of Mayan Culture. In: Thwaites, Hal, VSMM2003 - Ninth International Conference on Virtual Systems and Multimedia, Hybrid Reality: Art, Technology and the Human Factor, Montreal, Canada, (364-373). 15-17 October, 2003. 1201 1690
Playing With A Career in Ruins: Game Design and Virtual Heritage. Learning in Cyberspace: new media for Heritage didactics and interpretation (2006) . Edited by Champion, E. M.. Vie Seminari Arqueoogia i Ensenyament, 26-28 October, 2006, Museum of Catalonan History, Barcelona, Spain. 87  
Mitsdorffer, R., Diederich, J. and Tan, C. (2001). Predicting first-day returns of cross-industry initial public offerings in the US stock market. In: N. Kasabov and B. Woodford, Proceedings of the Fifth Biannual Conference on Artificial Neural Networks and Expert Systems. Fifth Biannual Conference on Artificial Neural Networks and Expert Systems, Dunedin, New Zealand, (157-162). 22-24 November, 2001. 48  
Tichon, Jennifer G. and Wallis, Guy M. (2010) Stress training and simulator complexity: Why sometimes more is less. Behaviour and Information Technology, 29 5: 459-466. doi:10.1080/01449290903420184 97   3 Cited 5 times in Scopus5 0
Champion, Erik Malcolm and Sekiguchi, Sachiyo (2005). Suggestions for New Features to Support Collaborative Learning in Virtual Worlds. In: Sakai, Tetsuro, Tanaka, Katsumi, Rose, Kim, Kita, Hajime, Jozen, Tsuneo and Takada, Hideyuki, C5: The Third International Conference on Creating, Connecting and Collaborating through Computing, Shiran Kaikan, Kyoto University, Kyoto, Japan, (128-136). 28-29 January, 2005. doi:10.1109/C5.2005.25 203 329 Cited 2 times in Scopus2 0
Loch, Birgit Ilka (2004). Surface fitting for the modelling of plant leaves PhD Thesis, School of Physical Sciences, University of Queensland. 448 34
Mills, P. C., Bradley, A. P., Woodall, P. F. and Wildermoth, M. (2007) Teaching histology to first-year veterinary science students using virtual microscopy and traditional microscopy: A comparison of student responses. Journal of Veterinary Medical Education, 34 2: 177-182. doi:10.3138/jvme.34.2.177 136   14 Cited 17 times in Scopus17 0
Wyeld, T. G. (2004). The Role of Perspective in Multi-Dimensional Information Visualisation. In: Hal Thwaites, Proceedings of the Tenth International Conference on Virtual Systems and MultiMedia 2004: Hybrid Realities and Digital Partners. VSMM2004, Ogaki, Japan, (1253-1261). 17-19 November 2004. 50  
Tichon, J. (2007) Training cognitive skills in virtual reality: Measuring performance. CyberPsychology and Behavior, 10 2: 286-289. doi:10.1089/cpb.2006.9957 103   6 Cited 11 times in Scopus11 0
Twilight of the Zombies: The Rise Fall and Fragging of Virtual Worlds. Vital Signs New Media Conference (2006) . Edited by Champion, E. M.. Vital Signs, 7-9 September, 2005, RMIT Melbourne, Australia. 86  
Kizil, M. S., Hancock, M. G. and Edmunds, O. (2001). Virtual reality as a training tool. In: AusIMM Youth Congress. AusIMM Youth Congress, Brisbane, (9-12). 2-6 May 2001. 74  
Tichon, J and Banks, J (2006) Virtual reality exposure therapy: 150-degree screen to desktop PC. Cyberpsychology and Behavior, 9 4: 480-488. doi:10.1089/cpb.2006.9.480 106   5 Cited 8 times in Scopus8 0
Tichon, J G, Wallis, G and Mildred, T. (2006). Virtual training environments to improve train driver's crisis decision making. In: J. Bhalla, SimTecT 2006 Simulation Conference Abstracts. Challenges and Opportunities for a Complex and Networked World, Melbourne, (). 29 May - 1 June, 2006. 159  
Kizil, M. S. and Joy, J. T. (2001). What can virtual reality do for safety?. In: Queensland Mining Industry Health and Safety Conference. Managing Safety to Have a Future, Townsville, (173-181). 26-29 Aug 2001. 148  
What is Culture in A Virtual Heritage Environment? Proceedings Cultural Heritage and New Technologies - Workshop 10 Archaeology and Computer (2006) . Edited by E. M. Champion. Archaologie und Computer Workshop 10, 7-10 November 2005, Vienna. 152